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Losing your arms prevents you from attacking and losing your legs limits you to 2 spaces of movement a turn.

If the main character dies, it's game over. If your body dies, in true Mechwarrior style, your pilot's out for the count. You've got four life bars - Body, Left and Right Arms, and Legs. In fact, some weapons (flamethrowers especially) have a chance to get first strike on counters and can prevent an enemy from attacking by destroying them. Counter-attacking can be just as good as attacking and there's no penalty to doing so if you can (except you lose defensive bonuses from guarding/using a shield) so I recommend it. (like Advance Wars, FFT and all the others)Ĭombat takes place in the form of little cutscenes where your guy takes a shot at the enemy, and the enemy fires back if they've got any guns left. Most input is done on the map, with highlighted squares showing your movement/firing range. These pictures demonstrate the map and combat respectively. You've got an isometric map on which your guys and their guys line up, and you fight it out. So, here's my best shot.įront Mission is like Final Fantasy Tactics with mechs.

It was requested in the critique thread that I should explain this game for people who haven't played it. What is Going On, by Request of the Harsh Criticism Thread! Part 10: A Short Guide to Front Mission (non-mission update)
